Cannot drop, your card needs to be of an opposite suit colour
Cannot drop, your card needs to be one rank lower
Cannot move multiple cards to foundation
Card suit doesn't match foundation pile suit
Card can only be dropped on top of a card pile
Cannot deal cards when there are empty tableau piles
You can only move {0} card(s) at a time based on the current free cells and tableau
The cards don't add up to 13 and cannot be moved
The card is inaccessible and move cannot be performed
Cards must be in sequential order (one higher or lower)
Spades
Play Spades Online - The Ultimate Partnership Card Game
About the Game
Welcome to Spades on thecardgames.io, the premier destination to play the classic partnership trick-taking game for free. Whether you are bidding "Nil" to pull off a miraculous upset or racking up books to hit 500 points, our online Spades offers a seamless, competitive experience directly in your browser.
Unlike Hearts, where you try to lose tricks, Spades is about precision. You and your partner must communicate without words, bid accurately on how many tricks you can take, and outmaneuver the opposing team using Spades as the permanent "trump" suit.
Quick Rules: How to Play Spades
Objective: The first team to reach 500 points wins. Points are scored by winning at least the number of "tricks" (or "books") you bid at the start of the hand.
The Deck & Deal
- Players: 4 players (2 Teams of 2). Partners sit opposite each other.
- Deck: Standard 52-card deck.
- Rank: Ace (High) to 2 (Low).
- Trump Suit: Spades are always the trump suit and beat any other suit.
The Bidding (The Contract)
Before gameplay begins, each player looks at their hand and bids the number of tricks they expect to win.
- Combined Bid: The bids of you and your partner are added together. If you bid 3 and your partner bids 4, your team must win at least 7 tricks combined.
- Nil: A player bids "Nil" (0 tricks). If they take zero tricks, their team gets a massive 100-point bonus. If they take even one trick, the team loses 100 points.
- Blind Nil: Bidding Nil before looking at your cards. Reward/Penalty is 200 points (usually only allowed when a team is losing by 100+ points).
Gameplay & Scoring
- The Lead: The player to the dealer's left leads the first trick.
- Following Suit: You must follow the suit led if possible. If you are void, you can play a Spade (to cut/trump) or throw off another suit.
- Breaking Spades: You cannot lead a Spade until "Spades have been broken" (played on a previous trick as a trump).
- Sandbags (Overtricks): If your team takes more tricks than you bid, each extra trick is 1 point, but counts as a "bag." Accumulating 10 bags results in a -100 point penalty.
Expert Tips & Tricks to Win
Spades is a game of communication and math. Use these strategies to dominate the table:
History of Spades: From WWII to the World
Founded: Late 1930s (United States) | Origins: Cincinnati, Ohio
While Whist dates back centuries, Spades is a relatively modern invention. It was created in the late 1930s in Cincinnati, Ohio, likely by college students who wanted a faster, more intense version of Whist or Bridge.
The game exploded in popularity during World War II. Because it could be played quickly and interrupted easily, it became the favorite pastime of G.I.s stationed around the world. Veterans brought the game home, cementing it as a staple in American households and college dorms. It holds a particularly significant place in African-American culture, where it has been a beloved social tradition for decades, often compared to "Bid Whist."
Did You Know? Interesting Spades Facts
- The Big Joker: In some home variations (especially "Joker Spades"), the two Jokers are used as the highest trump cards: "Big Joker" and "Little Joker." (Note: Our standard version uses the 52-card rule).
- Reneging: If you fail to follow suit when you could have (cheating or accidental), it is called "reneging." In home games, the penalty is often severe—losing 3 tricks!
- Boston: Taking all 13 tricks in a single hand is sometimes called running a "Boston."
- Bags Rule: The "Sandbag" penalty prevents teams from purposefully underbidding to be safe. It forces you to be accurate, not just cautious.
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