IntroductionCard games have been entertaining us for generations, and two of the most beloved trick-taking games are Hearts and Spades. At TheCardGames.io, you can play both the Hearts card game online for free or jump into a competitive Spades multiplayer match—all right in your browser, no signup or download needed. Whether you’re a casual player looking for a fun way to pass time or a competitive player aiming to hone your strategy, TheCardGames.io offers both single-player (against smart computer opponents) and multiplayer modes for Hearts and Spades. In this blog post, we’ll introduce the platform and dive into how to play Hearts and Spades, their rules, strategies, and what makes each game uniquely appealing. We’ll also highlight the difference between Hearts and Spades with a handy comparison table, and give you some tips and calls to action so you can experience these classics for yourself on TheCardGames.io. Let’s shuffle up and get started!
How to Play Hearts (Rules & Basics)
Gameplay Overview: Hearts is a four-player card game that belongs to the trick-taking family, but with a twist – it’s an “evasion” game where the goal is to avoid certain cards. In a standard Hearts game, all players compete individually (no teams), and the full 52-card deck is dealt evenly (13 cards each). There are no trump suits in Hearts; each trick is won by the highest card of the suit led. However, unlike in Spades or Bridge, in Hearts you do not want to win certain tricks. Specifically, every Heart is a penalty card worth 1 point, and the dreaded Queen of Spades carries a hefty 13-point penalty. The objective is to avoid scoring points by avoiding taking those cards in tricks. At the end of the game (which usually is when a player reaches 100 points or more), the player with the lowest score wins.
Dealing and Passing: A unique aspect of Hearts is the card passing phase at the start of each round. After the deal, before play begins, each player picks three cards from their hand and passes them to an opponent. The pass direction rotates each round (often: pass to the left, next round to the right, next across, and the fourth round no passing). This passing mechanic adds a strategic layer—players often dump their high cards or dangerous cards (like the Queen of Spades) to other players in hopes of avoiding points later. For example, it’s common to pass high hearts or the Queen of Spades to an opponent to try to offload potential penalty cards. After passing, each player will receive three cards from another opponent, and then the round begins.
Trick Play: The player holding the 2 of Clubs usually leads the first trick (this is a common rule in Hearts). Players must follow suit if they have a card of the suit that was led; if they don’t have that suit, they can play any card. Importantly, on the very first trick of the round, no point cards (no Hearts or Queen of Spades) can be played—this prevents someone from dumping a high-point card immediately. The highest card of the suit led wins the trick, and the winner of the trick leads the next one. Hearts cannot be led (played as the suit of the first card in a trick) until “hearts have been broken” — meaning someone previously played a heart because they couldn’t follow suit on a prior trick. Once a heart is played in any trick, hearts are considered “broken” and can be led in subsequent tricks.
Scoring: After all 13 tricks of a round are played, players tally their points for that round. Each Heart taken is 1 point, and the Queen of Spades is 13 points. Normally, other cards carry no point value. Players add these points to their running total. The game continues with new rounds until someone’s total score reaches the game-ending threshold (often 100 points). At that point, whoever has the lowest score is the winner.
“Shooting the Moon”: Hearts features an exciting risky maneuver known as shooting the moon. This happens if a player manages to collect all the penalty cards in a single round (all 13 Hearts and the Queen of Spades). If you pull this off, you’ve essentially “broken the game” for that hand – instead of hurting yourself, it’s a big reward: you can choose to inflict 26 points on every other player, or sometimes the rule is that your own score is reduced by 26 points. Shooting the moon is a high-risk, high-reward strategy – if you attempt it and fall short (meaning someone else takes at least one Heart or the Queen), you’ll end up with a bunch of points. But if you succeed, it can completely swing the game in your favor. The mere threat of a moon shot forces other players to be cautious if they see one player capturing many Hearts early in a round.
Why People Love Hearts: Hearts is often remembered as that fun card game pre-installed on old Windows computers, but it remains popular because it’s easy to learn yet deceptively strategic. The tension of avoiding points creates dramatic moments – for example, trying desperately not to win a trick that contains the Queen of Spades! It’s a game where defensive play is key, and sometimes the best move is to dump a high card and let an opponent take the points. Casual players enjoy Hearts for its straightforward rules and the fact that you can play a full game fairly quickly. Competitive players appreciate the memory element (tracking which cards have been played) and the opportunity for clever plays like shooting the moon or feinting to trap others into taking points. In short, Hearts is a delightful mix of lighthearted fun and skillful evasion.
Call to Action – Try Hearts: Now that you know how to play Hearts, why not experience it firsthand? TheCardGames.io lets you jump right into a game of Hearts any time. You can play Hearts online for free on TheCardGames.io, either against computer opponents to practice your strategy or in a multiplayer lobby with friends. Give it a try and see if you can keep your score low – you might even attempt a moon shot!
A screenshot of an online Hearts game in progress. In Hearts, each of the four players competes solo, and the goal is to avoid taking hearts or the Queen of Spades (shown in the center trick) to keep your score low. Notice how hearts (♥) are penalty cards – players must be careful when each trick is collected, as every heart is 1 point and the Queen of Spades is 13 points. The tension and strategy come from figuring out how to ditch those high cards to your opponents while avoiding points yourself!
Hearts Strategy & Tips
Hearts may be easy to pick up, but mastering it requires planning and cunning. Here are some strategy tips and the unique appeal of Hearts for more advanced play:
Passing Wisely: The passing phase at the start of each round is your first chance to influence the game. Generally, you want to pass your most “dangerous” cards – typically high cards that could win tricks or penalty cards you don’t want. For instance, passing your Aces and Kings in suits you have a lot of (to avoid winning those suits), or getting rid of the Queen of Spades if you don’t have enough other Spades to protect you. A common tip is: if you have the Queen of Spades but only a couple of other spades, you might pass her away to not risk catching 13 points later. Also, if you’re short in a suit (say you have only one or two clubs), you might pass those to “void” that suit – being void in a suit later allows you to dump hearts or the Queen when that suit is led. Thoughtful passing can set you up to safely duck unwanted tricks.
Card Play & Avoidance: During play, always remember the ultimate goal: avoid taking points. This means you often want to ditch high cards early, especially once hearts are broken. For example, if you can safely play your highest card in a suit on a trick that you know someone else will win, that’s one less risk in your hand. Keeping track of the dangerous cards is vital – skilled players keep an eye on the Queen of Spades (has she been played yet or is someone still holding her?). Another tip is to note when high cards in each suit have been played. If the Ace and King of a suit are already gone, your Queen or Jack in that suit might suddenly be the highest – which could be dangerous if a heart or Q♠ is in that trick. Timing is everything; for instance, savvy players often try to get rid of their high hearts right after hearts are broken, at a moment when they won’t win the trick.
Shooting the Moon (or Not): Attempting to shoot the moon is a thrilling strategy. If your hand is strong in high cards across suits (especially a lot of hearts), you might try to take every single point card. This involves bold play: you’ll want to win tricks intentionally and capture all hearts and the Queen. Other players will catch on and try to stop you by dumping a point card on someone else or forcing you to take a non-point trick. Knowing when to attempt a moon shot comes with experience – often it’s when you have a perfect storm of a hand (for example, you have nearly all the hearts yourself). If you sense another player might be attempting it, sometimes you have to take a few points just to prevent them from succeeding. Remember, a successful moon shot either subtracts 26 from your score or gives 26 to everyone else – it can flip the game, so always be aware of that possibility.
Psychology and Deception: Hearts has an element of psychology. Because everyone is trying to offload bad cards, you can sometimes deceive opponents. For example, you might deliberately play a slightly higher card early in a hand to take a trick with a harmless card, just to lead the next trick on your terms – perhaps to play a low card in a suit you know others will beat, allowing you to dump a heart later. Experienced players also remember who passed them what at the start; if Bob passed you the Queen of Spades, you know Bob doesn’t have it anymore (you do!), and you might use that knowledge later. There’s also the fun of “feeding” points to a player who’s in the lead – players sometimes cooperate implicitly by all dumping hearts on the leading player to increase their score. This social dynamic keeps the game light and full of laughter or friendly groans.
The Appeal of Hearts: Overall, Hearts is appealing because it’s easy to learn but rewards clever play. Casual players love that a round of Hearts is quick and that the rules are straightforward (avoid hearts and Queen of Spades – got it!). There’s plenty of laughter when someone ends up with a handful of hearts they didn’t want. Competitive players, on the other hand, enjoy the intense focus needed to track cards and the satisfaction of executing a perfect strategy, like a successful moon shot or perfectly timed pass. Hearts also has that “I’ll get you next time!” factor – since scores carry over round to round, a single bad round doesn’t knock you out; you can always try to catch up, or conversely, if you’re ahead you can’t get complacent. It’s a balancing act of risk vs. caution every round. No wonder Hearts has remained a classic game both in family gatherings and online play.
How to Play Spades (Rules & Basics)
If Hearts is about avoidance, Spades is about assertion. Spades is another four-player trick-taking card game, but it usually features partnerships: you play in teams of two, sitting across from your partner. (There are solo variants of Spades, but the 2-vs-2 partnership is the most common and the style played on TheCardGames.io.) As the name suggests, the Spades suit is the trump suit in this game – spades outrank all other suits in a trick. The gameplay of Spades centers around bidding and taking tricks to fulfill your bid.
Gameplay Overview: In Spades, all 52 cards are dealt (13 to each player). Before any cards are played, each player (starting with the player to the dealer’s left and going clockwise) makes a bid – which is a number of tricks they expect to take in that round. Since teammates’ bids are added together, you effectively bid as a team. For example, if you bid 3 and your partner bids 4, your team’s bid is 7 tricks. The bidding phase is a quick assessment of your hand’s strength: you look at your high cards and especially how many spades you have (since spades trump other suits). Once bids are set, the play begins. The player who won the bid to play first (in some rules it’s the dealer’s left by default) leads a card to the first trick. As in Hearts, players must follow the suit that is led if they can. If they cannot follow suit (because they have no cards of the suit led), they may play any card. However, in Spades, there’s a crucial rule: you cannot lead with a spade until a spade has been played (trump “broken”) in a previous trick. This prevents spades (trumps) from dominating from the very start. Once any player has played a spade because they were out of the suit led, spades are “broken” and can be led in subsequent tricks.
Trick Play and Trump: The highest card of the suit led wins the trick unless someone played a spade – in which case the highest spade wins, because spades trump all other suits. If multiple spades are played, the highest spade wins. The winner of each trick leads the next one. This dynamic means that even a low spade (like the 2 of Spades) can win a trick if a spade is the only trump played or if only lower spades are played. Players usually save their spades to cut (trump in) on high cards of other suits played by opponents when they are out of that suit, thereby capturing the trick.
Bidding and Scoring: After all 13 tricks, each team counts how many tricks they won and compares it to their bid. Scoring in Spades rewards you for meeting your bid and penalizes you for failing it. The typical scoring system is: if your team met or exceeded your combined bid, you score 10 points per trick bid. For each trick you collected over your bid, you get 1 extra point (these are often called “bags”). For example, if you bid 7 and you took 8 tricks, you succeeded, so you get 7*10 = 70 points plus 1 point for the extra trick, totaling 71. If your team fails to meet the bid (say you bid 7 but only took 5 tricks), you get -10 points per trick bid, so that would be -70 in that case. Those extra tricks (bags) are a double-edged sword: accumulating too many bags over the course of the game incurs a penalty. A common rule is that every time a team accumulates 10 bags in total, they lose 100 points (often called a “bag penalty” or “bagging out”). This encourages teams not to intentionally underbid by too much. The game is usually played to a target score, commonly 500 points, and the first team to reach (or exceed) 500 wins the game. There’s also a rule that if a team’s score drops to a certain negative threshold (like -200), the game can end early, though not all casual games use that.
Nil Bids: Spades includes an interesting special bid called Nil. When a player bids “Nil,” they are declaring that they will not win any tricks this round. If they succeed in taking zero tricks, their team earns a hefty bonus (often +100 points). If they fail (meaning they end up winning at least one trick), their team suffers a -100 penalty. Nil adds an extra layer of strategy: if one partner bids Nil, the other partner often increases their bid or plays in a way to cover the Nil (i.e. try to win any trick that their Nil partner might accidentally take). On TheCardGames.io Spades, you can try nil bids for an extra challenge – it’s a thrill to pull off and can dramatically swing your score.
Why People Love Spades: Spades has a well-earned reputation as a skillful, partnership-based game. It’s been described as a simplified cousin of Bridge, with the key difference that spades are always trump (no need to bid for trump or worry about trump changing). The fixed trump suit makes the game easy to learn, yet the bidding and partnership aspects provide endless depth for strategy. People often play Spades at social gatherings, in competitive leagues, or online, because it perfectly blends teamwork and individual skill. The bidding phase is almost like a communication tool – you learn to “speak” to your partner through your bid (for example, a bid of 0 (Nil) or a very high bid both tell your partner something about your hand strength). For casual players, Spades is fun because you can chat and bond with your partner while plotting how to outwit the opponents. For competitive players, the game offers rich statistical and tactical challenges: counting cards, figuring out optimal bids, tracking bags, and executing nil covers or setting the opponents (making the opponents fail their bid) are immensely satisfying.
Call to Action – Try Spades: Does working with a partner and outbidding your opponents sound exciting? If you’re ready to test your skills, play Spades online on TheCardGames.io! You can start a Spades game in seconds—team up with a friend (or an AI partner) and compete against others. TheCardGames.io’s Spades lets you experience this classic in both single-player and multiplayer modes, so you can practice bidding strategies against the computer or challenge real players in a live match. Join a game and see if you and your partner can be the first to 500 points!
*Screenshot of an online Spades game in action. In Spades, players are in teams of two (North/South vs. East/West), and the spade suit (♠) is trump, meaning it beats all other suits when played. Notice the score and “bags” (overtricks) being tracked for each team at the top – teamwork and careful bidding are crucial! Each player has just placed their bid for the round (as shown by the numbers next to player names), and the gameplay involves trying to win exactly that many tricks. The image shows a trick in progress: if a spade is played here, it would trump the other suits. This highlights Spades’ exciting dynamic of strategic bidding, partnered play, and well-timed use of the trump suit to capture tricks.
Spades Strategy & Tips
Spades is often considered a more competitive and skill-intensive game than Hearts because of the bidding and partnership elements. Here are some key strategies and what makes Spades uniquely appealing:
Smart Bidding: Good Spades players become adept at evaluating their hand and bidding accurately. A useful guideline is to count your sure winners (high cards and spades) to decide your bid. Always remember that there are 13 tricks total – if the total of all players’ bids exceeds 13, it’s guaranteed someone will fall short (which savvy players use to their advantage). As a team, you might sometimes intentionally underbid by one to give yourselves a cushion (avoiding bags) or overbid slightly to push your opponents. Communication with your partner is indirect but critical; for example, if you have a very strong hand, you might bid a bit higher expecting to cover your partner’s lower bid. And if your partner bids Nil, adjust your bid accordingly (often higher) because you’ll be trying to take extra tricks to cover them.
Card Counting & Awareness: Like all trick-taking games, Spades rewards those who pay attention. Keep track of which high cards are played and especially how many spades have broken out. If you see that the Ace, King, and Queen of a suit have all been played, and you still hold the Jack, that Jack is now high in that suit (unless someone trumps). This helps in planning which tricks you can win. Also, track how many spades (trumps) have been played. If you and your partner are out of spades but an opponent still has some, they have trump control. On the flip side, if you hold the highest remaining spade, you have the power to win a crucial trick at the right time.
Partner Cooperation: In Spades, you succeed or fail with your partner, so cooperation is key. One fundamental tactic is covering your partner’s weaknesses. For instance, if your partner bid Nil (0 tricks), your mission is to protect them: play high cards to win tricks they might otherwise win, and lead suits that you suspect they have high cards in (so they can dump those cards safely). Conversely, if your partner is taking the lead on winning tricks, you might avoid trumping your partner’s winning card. For example, if your partner is already winning a trick with a King of Hearts and you play after them, don’t throw a higher spade and steal that trick from your own team (a common newbie mistake!). Instead, maybe discard a low card. Communication also comes through plays like leading suits – if you lead a low spade early (once spades are broken), it might signal you have several spades and want to draw out the opponents’ trumps. Experienced teams develop unspoken understandings, which makes Spades deeply satisfying when you and your partner click.
Setting Opponents and Defense: Not only are you trying to make your bid, you’re also trying to prevent the opposing team from making theirs, which is called “setting” them. If you see the opponents have overbid (their bids together are unrealistic given the cards that have been played), you might play in a way to force them to take either too many or too few tricks. For example, if opponents are at risk of not reaching their bid, you might duck (intentionally lose) tricks that they are trying to dump, thereby forcing them to win unwanted tricks later. Alternatively, if the opponents underbid and are heading for a lot of bags, you can lead suits in a way that feeds them extra tricks they don’t want, eventually hitting them with the -100 bag penalty. Good Spades play involves constant adjustment – sometimes you play aggressively to grab tricks; other times you play deliberately low to push opponents into a tough spot.
Managing the Endgame: As the scores climb near 500, strategy can shift. If your team is close to winning, you might bid more conservatively to ensure you get the points needed without risking a set. If you’re trailing, you might take bigger risks (like a Nil or a bold high bid) to try to catch up. Also, keep an eye on bag counts – if your opponents have 9 bags (just one away from the penalty), it might be worth giving them an extra trick they didn’t want, thereby triggering the 100-point penalty and possibly swinging the lead. This kind of strategic thinking especially shines in Spades and is a big part of its appeal for competitive players.
The Appeal of Spades: What sets Spades apart is the teamwork and the mind-games around bidding. It’s a game where skill can really shine – a strong partnership that communicates well and plans their play can consistently beat a pair of random strong card holders. The thrill of calling a perfect bid (“We bid 8 and we took exactly 8!”) or successfully setting your opponents is huge. For many, Spades hits that sweet spot between casual and competitive: you can play it socially (chatting, having fun, maybe a bit of friendly trash talk) or play it very competitively in tournaments. The online Spades scene is active for that reason – you can always find a match to test your mettle. And because the game involves both luck (the deal of the cards) and strategy (how you bid and play), every hand is a new challenge. If you enjoy planning, cooperating, and outfoxing opponents, Spades will quickly become a favorite. As some have said, if Hearts is like Spades “turned upside down,” the two games actually complement each other – one honing your defensive evasion skills (Hearts) and the other sharpening your teamwork and trick-taking aggression (Spades).
Hearts vs Spades: Key Differences and Comparison
By now, it’s clear that while Hearts and Spades share a trick-taking foundation, they play very differently. In fact, one fun way to sum it up is: Spades focuses on winning tricks and scoring points, whereas Hearts is all about avoiding certain tricks to keep your score low. Below is a side-by-side comparison of these two classic card games:
AspectHearts (Trick-Avoidance)Spades (Trick-Taking with Bidding)Goal / ObjectiveAvoid capturing penalty cards. Each heart = 1 point, Queen of Spades = 13 points (in standard play). The aim is to finish with the lowest score; the game ends when someone reaches 100+ points, and the player with the fewest points wins.Win tricks to meet your bid. Teams bid number of tricks; each trick in your bid is worth 10 points. The aim is to score the most points; the game often goes to 500 points, and the team that reaches it first wins.Number of PlayersTypically 4 players, each playing individually (no teams). Variants exist for 3–6 players (with rule adjustments), but 4 is ideal.Typically 4 players in 2 fixed teams of 2 (partners sitting opposite). There are solo variants (cutthroat Spades for 3 or 4 individuals), but 2v2 is the classic format.Card RankingA (high) down to 2 (low) in each suit. No trump suit – you must follow the suit led if possible; there’s no concept of an always-trump suit in Hearts. (Hearts are a special suit not because they trump, but because they carry penalty points.)A (high) down to 2 (low) in each suit. Spades are trump – a spade will beat any card of another suit in a trick. You must follow suit if possible; if you cannot, you can play a spade (or any other card) to try to trump and win. Spades cannot be led until they’re broken (played once as trump).Passing CardsYes. Before each round begins, players pass 3 cards to an opponent (direction changes each round: e.g., left, right, across, none, then repeat). Passing is a strategic chance to shed dangerous cards (high hearts or the Q♠) to other players.No pre-round passing. You play with the hand you’re dealt. The strategic adjustment happens in the bidding phase instead of card passing.BiddingNo bidding in Hearts. There’s no prediction phase – you simply try to avoid points during play. Every trick you win might contain a penalty, so you generally try not to win tricks unless you’re dumping harmless cards or executing a strategy like shooting the moon.Bidding every round: Each player bids the number of tricks they expect to win. Partners’ bids add up to a team bid. Bidding involves evaluating your hand; it’s a critical part of Spades strategy. Bids range from 0 (Nil) to 13. The team must then try to win at least that many tricks to score points.Scoring SystemPoint penalty system. You accumulate points for taking hearts (1 each) and Q♠ (13). Low score is good. If a player “shoots the moon” (takes all hearts and Q♠), they score 0 and each opponent gets 26 added (or shooter subtracts 26, depending on rules). Game ends when a threshold (100) is reached by someone; lowest score wins.Point accumulation system. You gain +10 points per trick bid if successful, plus +1 point per overtrick (“bag”). Failing to meet your bid incurs -10 points per bid trick. Every 10 bags = -100 points penalty. Nil bid success = +100, failing Nil = -100. Game often played to 500 points; highest score at game end wins.Key StrategiesEvasion and Timing: Dump high cards early, avoid winning tricks with points, remember which cards (especially Q♠) are still out. Pass smartly (get rid of your worst cards). Sometimes, attempt to shoot the moon for a big payoff. It’s a game of careful avoidance and occasionally daring plays.Cooperation and Outplaying: Bid wisely (communicate strength through bidding). Use spades strategically to trump opponents’ high cards. Work with your partner – cover their Nil bids, don’t trump your partner’s winning card. Aim to set opponents (make them miss their bid) or give them bags. Spades rewards planning and team tactics every hand.Multiplayer DynamicEvery player for themselves – a free-for-all. This makes Hearts great for casual group play; there’s often laughter when someone gets stuck with the Queen of Spades! You can gang up on the leader by feeding them points. It’s competitive yet friendly, with each round bringing surprises.Team-based competition. Spades’ partnership element adds camaraderie – you celebrate wins and suffer losses together. It also adds depth: two heads are better than one, but also require synergy. In multiplayer online, communicating with a random partner (often through minimal chat or just bids) is part of the fun challenge.Unique AppealSimple to learn, fun to dodge points: Hearts has no bidding phase and no teams, making it very accessible. The concept of “points are bad” is a quirky twist that feels refreshing. Players love the suspense when hearts start coming out. It’s equally enjoyable as a light-hearted family game or an online matchmaking game where you can jump in anytime.Strategic and social: Spades shines for those who enjoy strategy and teamwork. The fixed trump suit (spades) gives consistency, so skill in card counting and hand evaluation really pays off. There’s a great satisfaction in working with a partner to outsmart opponents. Spades can be casual, but it often brings out one’s competitive spirit – it’s popular at game nights, in tournaments, and of course online on platforms like TheCardGames.io.
(References: Hearts rules and strategy from World of Card Games, Spades rules from World of Card Games, and comparative insights.)
As you can see from the comparison above, Hearts and Spades might both be trick-taking card games played with the same standard deck, but they offer almost opposite experiences. In Hearts you’re playing defensively, trying to avoid taking certain cards; in Spades you’re often playing offensively, coordinating with a partner to take specific tricks. Hearts keeps everyone on their toes because any trick could contain points you don’t want. Spades keeps the tension high with the bid – every round, you have a concrete goal to meet and your score riding on it. Many card game enthusiasts end up loving both games for different reasons.
Conclusion: Try Both Games on TheCardGames.io
When it comes to Hearts vs Spades, there’s no need to choose just one – each game offers a unique flavor of fun. Hearts is perfect if you’re in the mood for a light yet strategic free-for-all, where you can relish those moments of dumping the Queen of Spades on an opponent and cackling as they rack up points. Spades, on the other hand, is ideal when you want a bit more structured teamwork and a battle of wits, outbidding and outplaying the opposition with a trusty partner by your side. Both games sharpen your mind: Hearts improves your defensive tactics and memory, while Spades hones your planning, communication, and timing.
The best way to truly appreciate their differences is to play a few rounds of each. Thanks to TheCardGames.io, you can enjoy both Hearts and Spades online for free anytime. Gather some friends for a private multiplayer table or match up with other card game fans around the world. The interface is user-friendly, and you can switch between single-player (to practice against AI) and multiplayer modes with ease.
Ready to join the fun? Head over to TheCardGames.io and start a game of Hearts or Spades. Whether you end up shooting the moon in Hearts or bidding Nil in Spades, you’re bound to have an exciting experience. Both casual and competitive players will find something to love in these classic card games. So, why not try a hand of Hearts and a hand of Spades today on TheCardGames.io? Challenge yourself, enjoy the friendly competition, and find out which game becomes your new favorite – chances are, you’ll end up loving both! Play now and may the dealt cards be ever in your favor. Good luck and have fun!